Motivations and Informing Frameworks of Game Degree Programs in the United Kingdom and the United States

  • The rise of games in the marketplace has resulted in a birth of a number of academic institutions establishing game degree programs. These programs vary and their bent may be entirely technical, like those based on a more traditional computer science program, or may be less technical and more focused on design and creativity. Unlike more established fields where information sharing is the norm, the newness of game degree programs means there is less information to guide faculty during the curriculum planning process. Further, though there has been much speculation about why these programs have been created, there is no formal research that explores the motivation behind establishing programs. This study employed an explanatory mixed methods design to examine methods institutions used to inform their creation of these programs. The results provide important groundwork for educational researchers to consider when further examining the curriculum planning process for game degree programs.

  • SIGITE 2011

    United States , New York·October 19 - 22, 2011

    The 12th Annual Conference on Information Technology Education will be held at the historic Thayer Hotel, on the grounds of the US Military Academy in West Point, New York.

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