Engaging Game Design Students Using Peer Evaluation

  • Many information technology educators have worked in recent years to develop courses to attract students to the field. As faculty achieve success with technical courses designed to be appeal to a broad audience, it can be hard to maintain the initial excitement particularly as multiple sections of the courses are taught on a continuing basis. In this article we describe a project that added peer evaluation to an assessment in a game design course with a large non-major audience. While controversial, peer evaluation has shown some promise in motivating students to work harder and in improving certain key skills. Consistent with other studies in areas outside of game design, the introduction of peer evaluation showed significant improvement in student engagement.

  • SIGITE 2011

    United States , New York·October 19 - 22, 2011

    The 12th Annual Conference on Information Technology Education will be held at the historic Thayer Hotel, on the grounds of the US Military Academy in West Point, New York.

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