Computational Thinking in a Game Design Course

  • As a part of an NSF-funded project to enhance computational thinking in undergraduate general education courses, activities and assessments were developed for a game design course taught at DePaul University. The focus of the course is on game analysis and design, but the course textbook uses an approach that is heavily grounded in computational thinking principles. We describe the course activities and assignments and discuss an initial assessment of those materials. Our results show that there is a gap in difficulty between several of the activities and indicate that the materials developed help students to better learn the computational thinking concepts in the course.

  • SIGITE 2011

    United States , New York·October 19 - 22, 2011

    The 12th Annual Conference on Information Technology Education will be held at the historic Thayer Hotel, on the grounds of the US Military Academy in West Point, New York.

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